Homestuck:
Atypical Card Game

Inventory Cards

TITLE subtitle Enter Cost Game Text Flavorlogue Stars Art Credit Pictures Set Release Card Number
TRICKSTER JUJU alien super drugs 5g When you play this card, store a #HUMAN card from your hand beneath it.

~ATH: Any card with the same TITLE as the stored card.

Execute: The store card enters play at your planet, with this executable card stored beneath.

While this executable card is stored under a character card, the character card gains the tag #TRICKSTER and the following game text:

Ability (2g): Choose an opponent's character card at a different locaton, and move it here.
4 001 The Opening Note E001
ULTIMATE RIDDLE ultmate reward 4g ~ATH: your EARTH C planet card.

Execute: Your planet card is restored, and your character cards at your planet gain up to 3 boons (not to exceed maximum.)

When this card is destroyed, nullify it.
4 001 The Opening Note E002
DITCH THE PANTS its getting hot in here 3g ~ATH: Any #HUMAN card.

Execute: All inventory cards in play are destroyed.
2 001 The Opening Note E003
FATHERLY PRIDE love dad 3g ~ATH: Any DAD character card.

Execute: Store this executable card beneath your #HUMAN card.

While this card is stored under a character card, the character gains +1 power.

When this executable card is destroyed, nullify it.
4 001 The Opening Note E004
ONE-UP MANSHIP passive aggressive battles 2g ~ATH: Any opponent's executable card

Execute: Gain +4 grist.
2 001 The Opening Note E005
DOUBLE TAP sick of you 4g ~ATH: An opponent's character card with 5+ power when destroyed.

Execute: The triggering character card is nullified.
2 001 The Opening Note E006
CANDY CORN VAMPIRE i want to suck your blood 4g ~ATH: Any #TROLL

Execute: Remove all boons from all #TROLL cards.
4 001 The Opening Note E007
TROJAN VIRUS injection code 0g Store this card under another one of your executable cards.

~ATH: The executable card ontop of this card.

Execute: Return all executable cards to their owner's hand.
4 001 The Opening Note E008
MAD SKILLS beat all the best 5g ~ATH: An opponent's character card with 5+ power when destroyed.

Execute: Gain +1 victory point.
4 001 The Opening Note E009
HUMANITY i choose mercy 5g ~ATH: An opponent's planet card.

Execute: Gain +2 victory points, and the triggering planet card is restored.

When this card is destroyed, nullify it.
4 001 The Opening Note E010
PSIIONIC BATTERY interstellar flight 3g ~ATH: Your #YELLOWBLOOD

Execute: Until the start of your next turn, moving your #TROLL cards does not tap them.
3 001 The Opening Note E011
GL'BGOLYB'S SCREECH ultimate terror tantrum 5g ~ATH: your #FUSCHIABLOOD

Execute: Destroy all #TROLL cards- except for #GHOST cards.

When this card is destroyed, nullify it.
4 001 The Opening Note E012
CAST CULLER kill the extras 2g ~ATH: your character card with 4- power when destroyed.

Execute: +1 Boon to all your characters at your planet (not to exceed maximum.)
2 001 The Opening Note E013
GHOST ARMY canon fodder 2g ~ATH: Your #GHOST

Execute: +3 to your planet's base power.
3 001 The Opening Note E014
CHUCKLEVOODOOS jokes on you 6g ~ATH: Your #PURPLEBLOOD

Execute: Gain +1 victory point

When this card is destroyed, nullify it.
4 001 The Opening Note E015
ANCIENT RUINS resdicovering the past 3g ~ATH: Your inventory card

Execute: Search your discard pile for another inventory card, and play it immediately (for no cost.)
3 001 The Opening Note E016
THE TUMOR bomb at the planets core 5g ~ATH: Your planet card

Execute: An opponent of your choice's planet is destroyed.

When this card is destroyed, nullify it.
4 001 The Opening Note E017
FORBIDDEN SUMMONING at the price of oblivion 5g ~ATH: Your planet card

Execute: All player's nullified cards are added to their player's deck, and shuffled.
4 001 The Opening Note E018
INEVITABLE DEATH the cycle continues 4g ~ATH: Your character card with 5+ power when destroyed

Execute: Destroy an opponet's character card with 5+ power.
3 001 The Opening Note E019
NURSERY PLANET revolutionary reaction 3g ~ATH: Your #TROLL at your planet

Execute: Move all opponent's character cards with 3+ power at your planet to their own player's planet.
4 001 The Opening Note E020
HEMOSPECTRUM straight up eugenics 3g ~ATH: Any #MUTANT

Execute: All your #TROLL cards gain +2 power until the end of your next turn.
3 001 The Opening Note E021
NO MERCY what is grief 2g ~ATH: Your character card

Execute: Gain +4 Grist
2 001 The Opening Note E022
ECHIDNA'S NEEDLES its happening again 4g ~ATH: Your planet card

Execute: Add your discard pile to your deck and shuffle.
3 001 The Opening Note E023
MARTYR COMPLEX not just another victim 4g ~ATH: Your character card with 5+ power when destroyed

Execute: Search your deck for a Character Card, and play it to your planet immediately (without paying it's enter cost.) Shuffle your deck.
3 001 The Opening Note E024
BEAST FEAST thats good eatin 2g ~ATH: Any opponent's #BEAST card

Execute: Remove up to 2 damage from your planet
2 001 The Opening Note E025
ANCESTRY doomed to repeat 4g ~ATH: Your #ANCESTOR

Execute: Give all your character cards with the same TITLE as the triggering card +1 Power.
3 001 The Opening Note E026
TIDYING UP why is there no hand limit 6g ~ATH: Your Character Card at Your Planet

Execute: Every player discards cards until they have a maximum of 8 cards in their hand.
youll find out soon enough 4 001 The Opening Note E027
TIME TRAVEL SHENANIGANS its back again now i guess 5g Store this card under another one of your executable cards.

~ATH: The executable card ontop of this card.

Execute: Return the triggering executable card to your hand.
4 001 The Opening Note E028
MAGIC CUE BALL take a peek 4g ~ATH: An opponent's character

Execute: Look at any one opponent's hand.
2 001 The Opening Note E029
PLANET JUPITER we are under seige 4g ~ATH: Any DAVE STRIDER character card

Execute: An intact planet of your choice takes 2 damage.
oh snap 3 001 The Opening Note E030
SAVE IT FOR ANOTHER TIME lets circle back to that 3g ~ATH: Any character card with 3+ boons when destroyed

Execute: Choose an opponent- put up to three cards in their hand on the bottom of their deck. (Do not look at their hand or the cards you chose.)
3 001 The Opening Note E031
MIND HONEY uncontrollable weapon 2g ~ATH: Your character with 3+ boons when destroyed

Execute: Choose any character card. The chosen card immediately attacks with +1 power. (Tap the card if it was not already tapped.)
3 001 The Opening Note E032
EASY TO MANIPULATE youre predictable 2g ~ATH: Your character card

Execute: Choose an opponent's character card and move it to any other location.
2 001 The Opening Note E033
CARTOGRAPHY i found a map 2g ~ATH: Your character card with 3- power when destoryed.

Execute: Search your discard pile for up to 3 cards, and add them to your hand.
3 001 The Opening Note E034
UNFORTUNATE FATE universe needs me dead 3g ~ATH: Your character card with 3- power when destroyed.

Execute: You may choose to destroy any of your own cards in play.
3 001 The Opening Note E035